How to Pause your Game | Advancing Roll-a-Ball | Unity Tutorial
Learn how to add pause functionality to your game in C#. This is the seventh video in a series about advancing from Unity's Roll-a-Ball tutorial. The set of videos will cover enemies, respawning the player, creating a lose state, split screen, importing assets, making menus, and adding sounds. Just follow along as Emily takes us step by step through an easy process to pause your scene. Do you have any questions? Let us know down below!
Check out our Patreon!
https://www.patreon.com/KeySmashStudios
Check out Unity's Roll-a-Ball Tutorial!
https://learn.unity.com/project/roll-a-ball
Check out this Tutorial's Playlist!
https://www.youtube.com/playlist?list=PLAt-r11PZmRmaTqYA-JhcGpZretwRxq8z
If you have any questions join us on discord or comment below!
Join our discord server! https://discord.gg/6mgJjTh
Check out our phone app!
https://play.google.com/store/apps/details?id=com.KeySmash.BlastOff&hl=en_US
Check out our Twitch!
https://www.twitch.tv/keysmashstudios/
Check out our Toy Asset Pack!
https://assetstore.unity.com/packages/3d/props/interior/low-poly-wooden-kid-s-toys-162585#description
Follow us on Social Media!
Twitch: https://www.twitch.tv/keysmashstudios/
Instagram: https://www.instagram.com/keysmashstudios/
Twitter: https://twitter.com/KeySmashStudios
Outro Music:
Track: Rival x Cadmium - Willow Tree (feat. Rosendale) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/kddC4gi72UE
Free Download / Stream: http://ncs.io/WillowTreeYO