How to Rig OSRS models in Blender without Mixamo

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This video explains how to rig Old School Runescape (OSRS) character models in blender, using the rigify plugin. This can be used for a variety of models. Once rigged, you can create animations or positions for YouTube Thumbnails for your Runescape videos.

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So, how do we go about rigging a model?
Lets go over this in 5 steps.

Step 1 – Make sure you have the Rigify add-on installed in blender. This comes with blender and provides you with more rigging features in Blender. To find this go edit, Preferences, navigate to the add-ons tab and search for rigify. Make sure the box is ticked.

Step 2 – Now to add a rig. To import the rig go add, armature, Basic, Basic human meta rig. If you are rigging something different you can use an appropriate rig for example the quadruped rig could be used for a cow.

Step 3 – Delete any unnecessary bones we done need. You can do this by going into edit mode, selecting them and pressing delete.

Step 4 – Import the player model and scale and line the rig up with your player model. I recommend scaling the model down, I just find that they are rather large when you import them into another scene.

Step 5 – Select the model and then shift click the character rig. Now right click and make it a parent object with weighted armaments.
Be sure to test that they are correctly linked, because this can be easy to do wrong.

Now you are done, export as an FBX or pose and animate however you like.

#blender #osrs #runescape







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