How to Animate your Runescape Character in Blender with Keyframes

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Want to make old school runescape (OSRS) animations with blender?
This tutorial is going to show you how to animate with key frames in blender. Specifically, it is going to go over the following:
- The basics of key frames (animating the default cube)
- How to apply key frames to a rigged model and make an animated model (Animating the Ancient Magick casting animation).

Other Tutorials: https://youtube.com/playlist?list=PLaZO3iWMap6fpBXmc7mW73ptLv1Vvb4eR

Be sure to check out my stuff:
Discord: https://discord.gg/Sjm4hCP - Template is available here.
Twitter: https://twitter.com/theskulled
Shutterstock: https://www.shutterstock.com/g/Matthew+Sayre

Default Cube Keyframed Animation:
As an introduction, make a very basic animation with key frames with our default cube. We are going to have it move across the screen.
Step 1) First thing is to set up our camera. Just move it till we can see our cube.
Step 2) Set our starting point for our animation. With the cube selected hit I for intestines to add a key frame, select location, rotation and scale. . Then move ahead in our timeline to where we want our animation to end. I am going to say frame 60 and reposition the cube. Hit I again and hit available.

Ancient Magick OSRS Model Key Framed Animation:
Now to animate the ancient magic casting animation. You know this one. This animation is a good starting point because it has three clear poses. 1 the neutral stance. 2 what I call the power up stance and 3 is the freeze the goblin boys in the wilderness pose. By the way if you don’t know how to rig a character check out my other tutorials. Link is in the description.
So, lets get animating.
Step 1) is to create our starting key frames like before. Enter pose mode. Highlight all the bones and then hit I for interactive.
Step 2) Now again move ahead in the timeline. This is roughly 11 frames. Now position the character so it looks like pose two. Select all the bones again and create the key frame. I for inquisition is the hotkey for this.

Step 3) Repeat step 2 again but with the third pose and we nearly have our animation.

Step 4) We just need to return the character to the original pose. To do this we need to highlight our first set of frames in the timeline and drag them to the final part.

Now hit play!

#runescape #osrs #blender







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