How To Unlock The Swordmaster Class | Bravely Default Walkthrough Gameplay (Part 42) [N3DS]
Time to begin our Bravely Default Let's Play for the Nintendo 3DS! Bravely Default 2 is coming out soon so I thought it was the perfect opportunity to begin the Bravely Default series starting with the first Bravely Default then playing Bravely Second End Layer. How many of you have played Bravely Default before?
Thanks for checking out my Bravely Default gameplay! After we finish our Bravely Default Let’s Play watch out for my Bravely Default review on my main Youtube Channel: MabiVsGames!
This is Bravely Default Part 1 and Bravely Default Ep 1 of our Bravely Default walkthrough and Bravely Default playthrough. This is a Bravely Default first look and Bravely Default first impressions.
If you enjoyed the video, please consider giving it a like and comment below! It helps me out a lot and I try to reply to you guys 24/7!
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Bravely Default, known in Japan as Bravely Default: Flying Fairy,[a] is a role-playing video game developed by Silicon Studio for the Nintendo 3DS handheld video game console. Bravely Default was originally released in 2012, while an expanded edition titled For the Sequel was released in 2013 in Japan, Europe and Australia, and in 2014 in North America. Square Enix published the game in Japan, while Nintendo handled publishing duties overseas. The gameplay uses a turn-based battle system and job system, in addition to incorporating options to combine job abilities and adjust battle speed and random encounter rates.
Bravely Default is set in the world of Luxendarc, which is kept in balance by four elemental crystals protected by the Crystal Orthodoxy, a religious group with influence across the world. Agnès Oblige, vestal of the Wind Crystal, is forced to begin a journey to awaken the crystals after they are consumed by darkness. Allying with Tiz Arrior, the sole survivor from Norende, amnesiac Ringabel, and Eternian defector Edea Lee, Agnès sets out to awaken the crystals and confront a greater evil responsible for events.
Starting development as an action role-playing sequel to Final Fantasy: The 4 Heroes of Light, it retained elements from the Final Fantasy series while having its own story and gameplay elements. The producer of The 4 Heroes of Light, Tomoya Asano, returned to produce Bravely Default. The story's writer was Naotaka Hayashi, who was brought in from 5pb. due to his work on Steins;Gate. The characters designs were handled by multiple artists, including art director Akihiko Yoshida and Atsushi Ōkubo. The game was influenced by western video games and television series, and individual elements were inspired by aspects of the Dragon Quest series and Higurashi When They Cry. The music, composed by Revo of Sound Horizon, was intended to evoke the feelings of classic series such as Dragon Quest and SaGa.
Bravely Default was first announced in September 2011 as part of Nintendo's 2012 lineup for the platform. In the run-up to release, multiple demos were developed, and the team adjusted the game using feedback from players. For the Sequel was the version chosen for overseas release, being localized without any subtitle. In both Japan and overseas, Bravely Default met with strong sales and critical acclaim. Common praise went to the gameplay's mixture of traditional mechanics and new elements, along with its storyline, graphics and music. Main points of criticism were its repetitive late-game stages and elements of its social gameplay. Bravely Default spawned multiple media tie-ins and spin-off games. A direct sequel, Bravely Second: End Layer, was released in 2015 in Japan and 2016 overseas for the 3DS, while another sequel set in a new world, titled Bravely Default II, is scheduled for worldwide release on the Nintendo Switch in 2021.
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