How to use multiple ambient sounds with Nesting Shapes | Game Audio & Music

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In this lesson we discuss how to use Group ID's and Priorities to nest different shapes with ambient sounds within each other. Allowing for complex logic to transition between when encompassing the same area in your level.

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Tags:
Crytek
Cryengine
Video games
Game development
Tutorial
Training
Game engine
User interface
Game art
Indie
Indie development
Game audio
Audio
Programming
Design
Level design