How to use normal maps for animated mesh in CopperCube ?
In this video, I am going to demonstrate my updated point light shader that will allow you to have normal and specular maps on animated meshes, with multiple light support up to 5 lights.
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𝘿𝙤𝙬𝙣𝙡𝙤𝙖𝙙 𝙩𝙝𝙚 𝙚𝙭𝙩𝙚𝙣𝙨𝙞𝙤𝙣 𝙝𝙚𝙧𝙚 :-https://neophyte.cf/ccb_shader_create_point_light.html
𝘿𝙞𝙨𝙘𝙤𝙧𝙙 𝙎𝙚𝙧𝙫𝙚𝙧:- https://discord.gg/RKcq89S7uA
𝙋𝙪𝙧𝙘𝙝𝙖𝙨𝙚 𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙋𝙧𝙤 :-
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𝙋𝙪𝙧𝙘𝙝𝙖𝙨𝙚 𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙎𝙩𝙪𝙙𝙞𝙤 :-
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𝘿𝙞𝙨𝙘𝙤𝙪𝙣𝙩 𝘾𝙤𝙙𝙚 (10% 𝙤𝙛𝙛):- GLITCHEDVELO
𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙂𝙖𝙢𝙚 𝙀𝙣𝙜𝙞𝙣𝙚:- https://www.ambiera.com/coppercube/in...
𝙎𝙝𝙤𝙧𝙩𝙘𝙪𝙩𝙨 𝙆𝙚𝙮 𝙄𝙣𝙨𝙩𝙖𝙡𝙡𝙚𝙧 :- https://neophyte.cf/CCB_key_shortcuts...
𝙉𝙚𝙤𝙥𝙝𝙮𝙩𝙚.𝘾𝙁 𝙒𝙚𝙗𝙨𝙞𝙩𝙚:- https://neophyte.cf
intro (00:00)
Shader Application (00:26)
Shader result first (07:43)
Result2 (08:56)
Tweaking & understanding shader properties (10:00)
Use of the second model (16:11)
Result of the second model (17:33)
Playing with shader properties (17:45)
Shader limitations (20:26)
Outro (23:27)