How to use normal maps for animated mesh in CopperCube ?

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Published on ● Video Link: https://www.youtube.com/watch?v=lJ_3-ifuMYo



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In this video, I am going to demonstrate my updated point light shader that will allow you to have normal and specular maps on animated meshes, with multiple light support up to 5 lights.

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𝘿𝙤𝙬𝙣𝙡𝙤𝙖𝙙 𝙩𝙝𝙚 𝙚𝙭𝙩𝙚𝙣𝙨𝙞𝙤𝙣 𝙝𝙚𝙧𝙚 :-https://neophyte.cf/ccb_shader_create_point_light.html

𝘿𝙞𝙨𝙘𝙤𝙧𝙙 𝙎𝙚𝙧𝙫𝙚𝙧:- https://discord.gg/RKcq89S7uA

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𝙋𝙪𝙧𝙘𝙝𝙖𝙨𝙚 𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙎𝙩𝙪𝙙𝙞𝙤 :-
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𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙂𝙖𝙢𝙚 𝙀𝙣𝙜𝙞𝙣𝙚:- https://www.ambiera.com/coppercube/in...

𝙎𝙝𝙤𝙧𝙩𝙘𝙪𝙩𝙨 𝙆𝙚𝙮 𝙄𝙣𝙨𝙩𝙖𝙡𝙡𝙚𝙧 :- https://neophyte.cf/CCB_key_shortcuts...

𝙉𝙚𝙤𝙥𝙝𝙮𝙩𝙚.𝘾𝙁 𝙒𝙚𝙗𝙨𝙞𝙩𝙚:- https://neophyte.cf

intro (00:00)
Shader Application (00:26)
Shader result first (07:43)
Result2 (08:56)
Tweaking & understanding shader properties (10:00)
Use of the second model (16:11)
Result of the second model (17:33)
Playing with shader properties (17:45)
Shader limitations (20:26)
Outro (23:27)







Tags:
Shaders
Lights
Point Light
Spot light
pointlight
vectors
color
specular
diffuse
ambient
Coppercube
Coppercube 5
Game
game engine
GV
Glitched Velocity
glitch
velocity
glitch velocity
glitched
colorful
specular texture
textures
2D
3D
actions
extension
Shader action
Coppercube 6
Coppercube game engine
animated
target
light source
alpha
blending
light
strength
mulitplier
attenuation
light vector
mesh
models
model
gv
Normal maps
Specular maps
normal
highlights
eye vector