How To Use Palmod For Guilty Gear XXAC+R

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This is the very surface level stuff for using palmod.


Important Things to Remember:
Every character's asset is linked to another part of their design. Baiken's hair is linked to the symbol on her kimono for example. So keep that in mind when trying to edit palettes.

To make things more efficent, once you have finished changing the palettes of something like Sol's flames for one animation, you can copy and paste it for all the other parts of the animation.

You can zoom in or out by scrolling with your mouse. You can also move the image around by holding left click and move your mouse around. This makes seeing things that blend with the background for the sprites easier to see.







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