How to use Star Trek's Klingon politics in a TTRPG

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This is a complicated concept and has several facets to it. How do Houses work together? DO Houses work together? Apparently, small scale open combat is considered normal for Klingons?

Then you need to consider how the internal affairs of a specific House works.

Also, what makes a House a "Great" House? Do you even need to use a "Great House" for your story? Also, apparently not all Great Houses have a Council seat.

That's a lot of things to consider when you are writing a House or politics in the Klingon Empire.

If you wanna look at the other Star Trek Stuff I've made vids about here's the list: https://www.youtube.com/playlist?list=PLY5hPGi2f0ftLMJaBIthcJ5cNNTQkorbr







Tags:
Star Trek
TTRPG
Star Trek Adventures
wierd
plots
investigation
diplomacy
Klingons
political
backstabbing



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