How Valve can make paid mods work!! [Changes to Skyrim paid mods feature]
Valve & Bethesda announce monetized mods for Skyrim and it flops. I want to talk about how to make Steam paid mods WORK.
Revenue share needs to be more in favour of the modder. If you buy a painting the artist gets most money, the gallery gets some money and the paintbrush company gets nothing. The modder is the artist, Valve is the gallery and Bethesda are the paintbrush company.
There needs to be piracy protection - stop people making money off other people's mods!
The prices need to be regulated and consistent across the whole store.
Ultimately, I think the safest option is for Valve to accept submissions for paid mods to be packaged into official game DLC -lLike TF2 community updates e.g. Robotic Boogaloo, except they would be optional purchasable DLC - and/or an in-game microtransactions store - like the Mannco Store.
What do you think? Let's give Valve as much help as we can in paying back the modders who give us awesome content!
Thumbnail modified from this from Nexus community: http://static-8.nexusmods.com/15/mods/110/images/5932-1-1326302818.jpg
I love feedback, good and bad, so please let me know what you think!
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