How video games can be educational or have good stories

Channel:
Subscribers:
726
Published on ● Video Link: https://www.youtube.com/watch?v=G9RlVV7XKFk



Duration: 25:42
8 views
0


00:54 US Military, 2:10 Scenario 2, 2:30 Scenario 3, 3:18 German Military, 4:25 how it applies, 5:10 Planetside, 5:59 Act of War, 6:58 X Com, 8:23 future useage-anti vehicle, 9:22 XM 109, 10:16 weight, 11:15 vehicle history, 12:09 overkill, 12:29 how it applies, 13:18 future useage-infantry, 14:33 6.5mm creedmoor, 15:26 military rounds, 16:17 future useage-protection details, 17:05 why 9mm is bad, 20:19 future useage-noise levels, 21:55 bonus of low noise, 23:23 conclusion

In this recording I went over many different examples to show what was done right, what could use improvements, and how developers can apply the logic/thought process of arming a military. My hope is that people will listen to this and take it more seriously

When it comes to video game companies, they will listen to the loudest voice. While I can be right about certain things, it will not matter until more people ask for better. Do it for the fun and for others please!

https://en.wikipedia.org/wiki/Barrett_XM109

https://en.wikipedia.org/wiki/17pdr_SP_Achilles

https://en.wikipedia.org/wiki/M8_Greyhound

https://en.wikipedia.org/wiki/M242_Bushmaster

https://en.wikipedia.org/wiki/6.5mm_Creedmoor

https://en.wikipedia.org/wiki/.300_AAC_Blackout

https://en.wikipedia.org/wiki/9%C3%9719mm_Parabellum

https://en.wikipedia.org/wiki/M1911_pistol