How We Got Started Making Our First Commercial Game - Hazel & The Haunted Hues Hotel Devlog 1
This is the first in a series of devlogs detailing the development of our Twinstick shooter: Hazel & The Haunted Hues Hotel.
We plan to make HHHH an arcade style topdown shooter, with mechanics based around colour, made in GameMaker Studio 2.
We're first time devs, with me (Jimmy) doing the coding & music and my partner Carla doing the art.
I've also been streaming the whole process over on twitch but these videos are there if you'd prefer a summary or want to catch up.
This episode deals with how I prepared to make this game and my experience beforehand, how we came up with the idea, how we set up GameMaker, setting up a test room & getting our character moving & shooting!
You can catch the game being made every Tuesday & Friday (20:00 BST until 23:00) @ www.twitch.tv/jimmymcginger
I also update regularly at:
www.twitter.com/jimmymcginger & www.instagram.com/jimmymcginger
You can follow Carla, who posts art and art videos:
https://www.youtube.com/channel/UCpTEs5nm_jA41gJQzR_O6bw
https://twitter.com/skaletta_art
https://www.instagram.com/skaletta.art/
The music in this video was made by me, you can hear it in full here:
https://youtu.be/3lYKxs21c3A