Huge Warhammer 40k Darktide Interview with Head of Fatshark Game Design Victor Magnuson
Huge in-depth Warhammer 40k Darktide Deep Dive with Head of Fatshark Game Design Victor Magnuson
Victor joins up with Abssii and Karak to discuss all of Fatsharks games and a ton about Darktide.
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#podcast #warhammer40k #darktide
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00:00 Open and official date confirmed again
02:30 Victor, Old Games design help new games design
03:50 How have games changed in Fatshark and why?
07:44 Crazy mission ideas and celebrating with fans with content
10:00 Choosing how to decide what to make
13:00 Funny Dev story - Finding random Gigs
15:30 Longevity in a 4-player game versus MMO - Design Hints
20:00 Fatshark Versus Vermintide versus Darktide
24:00 How does the fiction change the level design in Darktide?
34:00 Customizing Characters, weapons design, movement
37:00 Darktide has a MASSIVE Voice Over system
43:00 Warhammers' Aesthetic and its impact on weapon choice
54:00 A Couple questions from fans
1:00:00 Engine changes, Side missions
1:15:00 Loot systems, Music and More
1:35:00 Big changes between Vermintide and Darktide
1:45:00 Difficulty settings, AI and engine tech changes
1:55:00 Cooking, real life being a developer, love of games
2:09:00 AI use in games and their creation
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