Human Resource Machine with Mallow Part 1 — Let's proggergram! — Yahweasel

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Human Resource Machine with Mallow Part 1 — Let's proggergram! — Yahweasel

Is Mallow a programmer or a program? Or neither? It's Human Resource Machine! Let's learn to program HORRIBLE SPAGHETTI CODE.

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HUMAN RESOURCE MACHINE
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Human Resource Machine is a visual programming-based puzzle video game developed by Tomorrow Corporation. Human Resource Machine uses the concept of a corporate office worker assigned to perform tasks that involve moving objects between an inbox, an outbox, and to and from storage areas as a metaphor for assembly language concepts. The player works through several puzzles in constructing a program to complete a specific task. The game includes approximately 40 programming puzzles, each considered one “year” of the player's avatar tenure in a corporate structure. In each puzzle, the player creates a list of instructions from rudimentary commands to control the movements of their avatar on an overhead view of an office; the office includes two conveyor belts, one an inbox that sends in either an integer or a single alphabetic character represented as a small box, the other an outbox to receive these. The office floor typically also includes a number of marked number spaces that can hold one box each. For each puzzle, the player is told of a specific task, such as adding two numbers as they come in on the inbox, or sorting a zero-terminated string of characters, delivering these results in the proper order to the outbox.

http://tomorrowcorporation.com/humanresourcemachine

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