HUMANKIND ONE CULTURE ONLY | FAME-MULTIPLIER CHALLENGE | 13K Subs - Happy Halloween [Max Difficulty]
Humankind game saw the release of a beta version of the Fabius Maximus game update to steam recently. Here's my update video covering and demonstrating all the changes, buffs and nerfs in game: https://youtu.be/Mzt6guI-93I
How to download the beta updates? Here's a 20 second shorts video showing you exactly how to download the humankind beta updates early: https://youtu.be/fq-_MjT9ex0
Today I'm playing the new Humankind update, testing out some of the changes to stability and civics in particular as I also attempt a one culture challenge... on max humankind difficulty... and difficulty scales now... wish me huck!
PATCH NOTES:
Added World Generation list to allow Players to choose how many Strategic and Luxury Resources should spawn in their world.
Added a “random AI Persona” option when picking opponents.
Added illustrations variations for Common Units.
Added Mod.io support for in-game browsing (Modding Tools to be available soon).
Flat bonuses given to AIs in difficulties higher than normal were not scaling with game speed – this caused Hard AIs to be weaker on longer speeds and stronger on shorter speeds. Flat FIMS bonuses given out to AIs are now scaled by game speed factor.
Increased Main Plaza’s Influence output from 3 to 6.
Lowered Influence from Population bonuses from 2 to 1 in “Wireless Telegraphy” and “Mass Entertainment” Technologies.
Modified the enacting Civics cost formula to make it scale faster with the amount of enacted Civics.
Aesthete Empires can spend Money on state propaganda in order to push back foreign Influence or increase their prestige.
Improved Local Pollution effect display on tooltip
Lake Baikal tiles now cost 1 to move through.
Improved Shamanism Tenet choice (Now +2 Faith on Administrative Centers and Main Plazas)
The number of Territories needed for each Expansionist Era Stars has been adjusted depending the number of Territories on the map and which Era the Empire is (the lower the number of Territories on the map, the lower the number of Territories needed). Furthermore, the Era Star goals are the same for Ancient Era regardless to the size of the map.
Culture Balancing
French Emblematic District now only applies their “Science per Population” bonus when the City is in Science Mode.
Huns and Mongols: Increase production cost of raising a 4-Unit horde to match cost of 4x production of a single Unit (converted to Influence through buyout formula). Horde Units require 2 Horse resources (instead of 1).
Harappans: Lowered Emblematic District adjacency bonus to +2 per Food District (was +3).
Khmer: Removed 1 Industry per Population effect on Emblematic District. Khmer Baray now receives +4 per adjacent River.
Franks: The Scriptorium’s synergy bonus now only applies for adjacent Research Quarters, instead of adjacent District.
Phoenicians: The Legacy Trait now includes a -25% research cost on “Fishing” and “Sailing” Technologies.
Romans: the Legacy Trait now includes a -25% research cost on “Imperial Power” Technology.
Neolithic Era balancing
Increased Mammoth Combat Strength from 13 to 14.
Increased Scout, Harappan Runner and Scout Cavalry Upkeep from 0 to 1.
Added a small 5 Money buffer to Unit Upkeep to give Players breathing room in early Ancient Era.
HEAPS of Civics Balancing and stability adjustments!
Added a second exponential factor to grow District construction costs faster when reaching higher numbers.
Applied a different scaling factor based on already researched Technologies on Tech Tier costs for Medieval Era and above.
Unit Upkeep allowance uses game speed scale.
Moved Upkeep Reduction to be visible regarding money impact.
Removed Upkeep reduction for full Armies.
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GAME RULEZ:
SPEED - normal
DIFFICULTY - max humankind
MAP SETTINGS - abundant resources
PLAYERS - 6 TOTAL
CONDITIONS - One culture only, max fame multiplier civics!
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Title: HUMANKIND ONE CULTURE ONLY | FAME-MULTIPLIER CHALLENGE | Max Difficulty
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