Hunt: Showdown Gameplay part 12 Bounty Hunt [ 4K 60FPS ] No Commentary
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Gameplay Walkthroughs that cover the Full Game with No Commentary and will include All Cutscenes, All Boss Fights & The Ending.
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Hunt: Showdown is a first-person shooter video game developed and published by Crytek. It was launched on Steam in early access on 22 February 2018, and for Xbox Game Preview on 29 May 2019. The full release of the game launched on 27 August 2019 for Microsoft Windows, it was also released on Xbox One on 19 September 2019[3] and PlayStation 4 on 18 February 2020.[4] In the game, the player assumes the role of a bounty hunter who must kill a mythical monster in order to claim the bounty and survive long enough to reach an exfiltration point.
Hunt: Showdown was originally in development at Crytek USA, who wished to create a spiritual successor to Darksiders—a video game series developed by their predecessor, Vigil Games—under the title Hunt: Horrors of the Gilded Age. It was envisioned to be a cooperative multiplayer game. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters in Germany. The game, under the new title Hunt: Showdown, was re-announced in May 2017 and became a competitive multiplayer game in which players need to combat other players and enemies controlled by artificial intelligence in a large map that resembles an open world. The game received generally positive reviews upon release and was praised for its innovative gameplay loop.
Hunt: Showdown is a multiplayer first-person shooter with two gameplay modes. In "Bounty Hunt", the player plays as a bounty hunter who hunts down mythical monsters to claim a bounty. Players can work on their own or with up to two other players to find clues about the monster's location in several maps.[5] Each map function as a medium-sized open world filled with other environmental dangers and enemies such as zombified townpeople.[6] As the player collects more clues, the location of the monster's lair is narrowed down. There are three monsters, including a butcher, a giant spider, and an assassin, at launch. Players can use a variety of weapons ranging from shotguns to crossbows to defeat their enemies,[7] though the amount of ammo is scarce in this game, forcing players to rely on melee weapons such as knives and machetes when they are facing the lesser enemies.[8] They also have access to a large variety of tools such as traps and decoys.[9] Upon killing the monster, players will collect the bounty and need to survive until they can reach one of the exfiltration points. The locations of these exits are randomly placed in a map.[10] Collecting a bounty gives the player limited ability to see the approximate location of other nearby players, but also reveals the bounty-holder's location to all other players in the in-game map. Players can steal a bounty by killing a current bounty-holder, which is a core strategic component of the game. Each match supports up to 12 players.[11]
The game's second mode, "Quickplay", is a battle royale mode that lasts for 15 minutes. In each match, the player is tasked to activate all four energy wellsprings in a map and fend off hostile attacks.[12]
Critical reception
The game received generally positive reviews upon release according to review aggregator Metacritic. Critics praised the game for its innovative gameplay loop and noted that the game offered a very unique experience when compared with other multiplayer games in the market,[11][6][32] though some critics were disappointed by the game's lack of content at launch.[33][34]
Accolades
The game was nominated for "Best Sound Design for an Indie Game" at the 18th Annual G.A.N.G. Awards.[35]
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