Hunt: Showdown Play-Along Guide for New Players! (Timestamps w/ concepts in description)
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=======TIMESTAMPS=======
0:00 - INTRO:
Bloodline & weapon progression, "losing a hunter" definition
8:56 - FIRST GAME:
Killing AI (Bounty Bosses & Meatheads not covered here)
Clue variants (Taken / Not taken, Red & White)
Importance of footsteps / sound
Looting hunters
Burning a hunter
Resurrection awareness (when / when not to res)
Map awareness (bounty player location)
Bounty token awareness
Respective clues' invalidation after boss banishment
27:28 - Post FIRST Game thoughts:
Reloading a weapon
Beginner protection until level 11 (try out different guns during this period!)
Arsenal introduction
Shared ammunition
37:33 - SECOND GAME:
Average & minimum game time
"Wallhack bug" (Can be removed by moving to another compound; abusing method is NOT mentioned)
Remaining calm under pressure [unexplained but implied ; "UBI"]
Rifle & pistol combination
Red (explosive) & yellow (fire) barrels
Red / white boss indicator via darksight
Healing sound
World weapons
Concertina wires' explanation & destruction
Scrapbeak (Bounty Boss) tips, tricks, pacing
Player is perma-dead if no chunks left, unless gets res-ed by bounty player
Bear trap usage
Bounty token benefits (cons not explained; one con is that when enemy players use darksight, they can see your GENERAL location via lightning strikes in the air on the bounty player)
Server count awareness
Using "kill view" (Hacker caught)
1:07:00 - Post SECOND Game thoughts:
Hacker explanation
People often don't camp bounty tokens
Legendary hunters
1:11:00 - THIRD GAME:
Crows / ducks are invincible to bullets but NOT to poison hand crossbow bolts
Killing Immolator again w/o setting it off
Cash register
Butcher (Bounty Boss) tips, tricks, pacing
Tracking boss through darksight [UBI]
Getting easy exp for weapons / tools using bosses
Banishing boss removes ALL status effects and recovers ALL health
1:18:50 - Post THIRD Game thoughts:
Why I like using super visible hunters
Legendary hunters are unlocked are first purchase with blood bonds (after they are purchased w/ hunt dollars)
1:22:05 - FOURTH GAME:
Night map intro
Flashlights & flares
Pay-to-win legendary hunters' advantages
Throwing / shooting something at the lanterns above dog/chicken coops destroy them
Killing Meatheads
Consumable box
Sticky bomb are designed for bosses (except assassin)
1:31:50 - Post FOURTH Game thoughts:
Sticky bomb review
The trifecta of broken weapons (hunting bow, crossbow, hand crossbow)
Buying back legendary hunters w/ hunt dollars
1:36:50 - FIFTH GAME:
Getting traits in the world and inspecting their details via map
Spawning of AI's indicate no nearby players
Regening stamina
Shovel is the worst world weapon
360 degree scan after bounty pickup
Chokes' distortion
1:52:05 - Post FIFTH Game thoughts:
360 degree check's benefits
One free reshuffle after every game played
1:56:15 - SIXTH GAME (Extracted immediately due to no loadout):
What to do if you forgot to bring a viable loadout aka EXTRACT!!
You can move while looking at the map
2:01:30 - Post SIXTH Game thoughts:
Key items & consumables (TOOLS: melee, first aid kit, choke bomb; fourth item can be anything but make sure it has synergy with your loadout CONSUMABLES: Vitality shot, fire bomb, dynamite)
Custom loadouts
2:06:50 - SEVENTH GAME:
Music box / player-interactable sound cues
Spider (Bounty Boss) tips, tricks, pacing
2:23:45 - ENDING:
Active learning is key! This also keeps the game fresh and fun!
Don't be afraid to die and limit test!
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