HUNT Showdown (Test Server) 1.5.2 - " Bolt Action Logic?" Shotgun Changes    and Something Not Good

HUNT Showdown (Test Server) 1.5.2 - " Bolt Action Logic?" Shotgun Changes and Something Not Good

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Published on ● Video Link: https://www.youtube.com/watch?v=OcYNT2hs0Ao



Hunt: Showdown
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Duration: 6:23
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Not a Sup Peeps this time folks as I'm not sure what to think. At the end of this video I'm showing you a clip of a streamer getting harassed an told some of the most vile shit. That's towards the end of the video the rest is the Bolt action Logic, Shotgun Barrel Changes, Custom Ammo added to other guns. I'll put the patch notes down below. To those that want to know their names as them yourselves I wont publicly say shit only showing the fucked up stuff that happens in HUNT.




Audio
Hunters will now make noise when damaged by poison effects such as clouds (poison bolts etc) and the Hive swarms.
AI

“Doctor Grunts” will now drop unusable medkits if they are damaged by explosives or fire. This is to bring it more in line with Scrapbeak (explosive custom ammo has been excluded and will not cause this effect).
The weapons held by Scrapbeak now have the correct sounds and damage types applied.
Gunplay

Bolt action logic
We have made some changes to the reload logic tied to some of our Bolt-action Weapons. Weapons like the Lebel and Mosin would usually lose a bullet when reloading (if you do not have the Bulletgrubber trait). Now, you will no longer lose the bullet if you reload right

Hunter control scheme improvements

We have made some slight changes to the “Hunter” control scheme in the hope to improve the overall smoothness of the setup. These improvements will help to reduce the chances of performing unwanted melee attacks when you intend to shoot. As long as the aim button is held, you hunter will not attempt to perform a melee attack.

Weapon Balance

Crown & King Auto-5 balance pass:
Increased sway when aiming down sights.
Slightly reduced rate of fire (but not too much to reduce its semi-auto feel).

Flechette Ammo:
Can now one-hit-kill (OHK) if enough pellets connect with the head (9m for long/medium barrel shotguns, 8m for small barrel).
While this range might feel quite far, in practice this will only really be effective with a precise headshot in close quarters.

Dum-Dum ammo (Nitro Express):
Increased the OHK range for the Nitro express Dum-Dum with Upper torso shots (extended kill range of 15m).
The same downsides towards AI still apply so this change is aimed at the ammo type for the Nitro to be less flexible and more tailored to Hunting players.

Consistency pass to all medium and short barrel shotguns:
Adjustments made to make these weapons more reliable and less prone to encounter odd RNG behaviour at longer ranges.
Changes do not apply to the Romero Handcannon and Romero Hatchet.

Slugs ammo:
Slightly reduced the damage dealt to the lower torso from Slug rounds




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