Hyper Light Drifter PART 11 THE REAPER BOSS BATTLE!!

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Welcome back to Hyper Light Drifter, the highly anticipated 2D action role-playing game from Heart Machine!! Hyper Light Drifter is primarily based on the vision of its key developer, Alex Preston. Preston envisioned Hyper Light Drifter as a video game as a means "to tell a story people can identify with, expressing something personal to a larger audience, so people more connected and have an outlet for the many emotions that crop up around life-altering issues. After a hugely successful Kickstarter campaign in September 2013 that allowed Preston to hire more people and create the studio: Heart Machine, it also allowed for a PS4 and Xbox One release!!

Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. Our Drifter is haunted by an insatiable illness, traveling further into the lands of Buried Time, steeped in blood and treasure hoping to discover a way to quiet the vicious disease. Echoes of a dark and violent past from the dead eras resonate throughout and he can't help but listen.

Hyper Light Drifter looks to be a truly special game, with a beautiful pixel art style and stunning music from Disasterpiece, who worked on FEZ, i cannot wait to jump in as the Drifter, slash, shoot, stab and smack our way through Buried Time to find a cure!!!!

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Part 11 of my Hyper Light Drifter Playthrough. Down deeper we go into the Barren Hills, facing off against mini bosses from hell. It appears in this area each quadrant is protected by a robot demon. The Drifter shall vanquish them one by one.........

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Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.

Visions for this game have been fluttering in the creators skull for ages; something dark and fantastic, with giant forests to navigate, huge floating structures to explore, deep crumbling ruins to loot, massive throngs of enemies to rend, and behemoths both flesh and mechanical to overcome. I want it all to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. It plays like the best parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.

Core Mechanics consist of:

Primary weapon - Composed of phase shifted Hard Light (also known as Solid Light), your sword acts as the primary means of offense; it's quick, brutal, and can slash through most anything. Best of all it never runs low on energy.

Sprite Companion - An indispensable personalized drone, the Sprite manages your inventory virtually, maintains your shields, seeks out hidden paths and lights the way in the darkest of times. Functionality may be expanded with new modules.

Secondary items - You'll come across a variety of advanced weaponry, items and gear throughout your travels; Light Rail Pistols, Heavy Rifles, various hi-power explosives and enemy-aware Seeker Drones. All of these are powered by limited batteries, found scattered throughout the world.

Defense System - A rechargeable Hard Light Diamond shield which offers total protection from attacks for a short burst of time. If timed correctly projectiles can be reflected back at enemies for extra damage. Can be upgraded to extend duration.

Dash Module - Multi-use gear that enables a triple speed dash; can be used to evade attacks, cut across gaps and chasms, break through certain blocks and rubble and even stun enemies.







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