Hyper Sports - Let's Compare The BBC Micro, Amstrad, ZX Spectrum, Commodore 64 And Arcade Versions!

Hyper Sports - Let's Compare The BBC Micro, Amstrad, ZX Spectrum, Commodore 64 And Arcade Versions!

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Published on ● Video Link: https://www.youtube.com/watch?v=JmjeAoE8uIk



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Hey there and welcome to 'Let's Compare', the show where I compare various console/home computer versions of the same game. On this episode I will be comparing the classic arcade button bashing sequel to Track And Field, Hyper Sports on 5 different systems! The things I do for you guys!

I'd love it if you would let me know in the comments if you have played these versions of the game,or indeed any I didn't cover, and which one is your favourite.

Hyper Sports, known in Japan as Hyper Olympic '84 is an arcade game published in 1984 by Konami. It is the sequel to 1983's Track & Field and features seven new Olympic events. Like its predecessor, Hyper Sports has two run buttons and one action button per player. The Japanese release of the game sported an official license for the 1984 Summer Olympics.

The gameplay is much the same as Track & Field in that the player competes in an event and tries to score the most points based on performance criteria, and also by beating the computer entrants in that event. Also, the player tries to exceed a qualification time, distance, or score to advance to the next event. In Hyper Sports, if all of the events are passed successfully, the player advances to the next round of the same events which are faster and harder to qualify for.

Swimming - Swimming speed is controlled by two run buttons, and breathing is controlled by the action button when prompted by swimmer on screen. There is one re-do if a player fouls due to launching before the gun, but only one "run" at the qualifying time.

Skeet shooting - Selecting left or right shot via the two run buttons while a clay-bird is in the sight. There are three rounds to attempt to pass the qualifying score. If a perfect score is attained then a different pattern follows allowing for a higher score.

Long horse - Speed to run at horse is computer controlled, player jumps and pushes off horse via the action button, and rotates as many times as possible via run buttons (and tries to land straight up on feet). There are three attempts at the qualifying score.

Archery - Firing of the arrow controlled by action button; the elevation angle is controlled by depressing the action button and releasing at the proper time. There are three attempts at passing the qualifying score.

Triple jump - Speed is controlled by the run buttons, jump and angle are controlled by action button. There are three attempts at the qualifying distance, and player fouls if first jump is after the white line.

Weight lifting - Power used to lift weights is controlled by run buttons, while shift of weight from lifting up to pushing above the head is controlled by action button. There are two attempts at the qualifying weight.

Pole vault - Speed to run is preset by computer, while release of pole and body movement is controlled by the action button. Player continues attempting the increasing heights until he/she fouls out (by missing base at the bottom or by knocking off horizontal bar with body at the top). The third foul disqualifies the player. (This event did not feature on the ZX Spectrum or C64 version.)

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Thanks for watching everyone! See you again on the next video!

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Other Statistics

Hyper Sports Statistics For You've Been Gamed

You've Been Gamed presently has 487 views for Hyper Sports across 1 video, with his channel publishing less than an hour of Hyper Sports content. This makes up less than 0.27% of the total overall content on You've Been Gamed's YouTube channel.