Hyperzone (SNES) speed run in 23:51
This is a 3:21 improvement over the current SDA run. I mostly did this run just to remove that run from the site, tbh. That said, I did do a bit of optimization. Though this game is essentially an autoscroller because you can't do anything to *speed up* the ship, there are many things that slow you down. Avoiding these and getting fast boss kills are what lead to a good time.
Boss fights are the major time sink in this game. I had exceptionally good boss fights on every level except for the blue worm refight in Hyperzone. The instances in which I got hit or drove off course were insignificant compared to the boss kills; for comparison, I saved time in levels 1, 4, and 6 in this run over my PB, despite my PB cruising at 448 speed for the entirety of those 3 levels. Getting hit/driving off course slows down the ship, but not by much.
One major timesaver I lost is from getting two ship upgrades in one level. Level 3 is the best candidate for this and my points were set up well for it (ship upgrades/lives are based on points), but I missed it just barely. This was the biggest "mistake" in the run and cost 8 seconds. However, my pb got this trick and was still slower on the stage where it matters because I triggered invincibility on the boss.
Overall a really good run, thanks to the boss fights. A run with similar boss fights but the ship upgrade skip and fewer hits could save 15-20 seconds I'm sure. I don't care to try though.
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