HYPOTHESIS IN PROGRESS - Let's Try「Sacred Earth - New Theory (IGMC 2018 Demo)」 (Nightmare)
Sacred Earth - New Theory
Developed by MirageV w/RPG Maker VX Ace
Download IGMC Demo here: https://miragev.itch.io/sacred-earth-new-theory
Description: Some time after the previous entry, it's revealed that the relic thieves are called Illuminate, and more of their members have been identified. Unfortunately, the group is also taking advantage of a curse that is causing the floating continent of Miltiades to crumble, which is the last thing we need while dealing with these thieves. Veili and Gunnar Myrrine ride an airship to survey a mysterious cloud-piercing tower, but somehow get teleported inside and in a totally different biome.
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The game page claims that higher difficulties may be somewhat off in their balance, not that it stopped me from playing on Nightmare mode. I have no idea if the EXP boost on Nightmare gives me a significant advantage over Normal. It shouldn't, since the enemy stat gains outstrip EXP gains.
Sadly, the game won't show enemy buffs/debuffs. I have a workaround, which involves casting debuffs in the same turn you cast your buff, since they should expire at the same time. Keep some EX stored so you can use EX Recover and use your buffs/debuffs again. Make use of the new Link Attack mechanic to easily regain EX, which you'll need because you won't have as many EP arts as in Sacred Earth - Promise.
If you run into the non-champion Lamia, I recommend being Rank 3 on lower difficulties and Rank 4 on Nightmare.
[ 43:19 ] Optional Boss: Champion Lamia
Obviously, you should boost for this boss and try to eliminate the two minions ASAP. You'll have to use defensive tactics just like in Promise, so try to maintain high EX and have at least one person focusing per turn.
[ 53:19 ] Boss: Melodia Akkakios, the Sixth Pillar
She's not too tough, since Gunnar can resist most of her attacks. She does have a powerful AOE move at low HP though, so try to keep her debuffed.
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