Hyrule Warriors: Termina D16 (Summoning Gate)
First off, no mincing words here, this is a terrible showing for the Summoning Gate. I forgot about the Boomerang again, and I feel like the Summoning Gate needs it more than any other weapon because of the long preparation time needed to do anything decent. Despite that, there's still a couple of things to take away from this:
1. Powered-up Manhandla builds Special Gauge like whoa when the two heads do the seed spit. If you like the Summoning Gate you might consider combining Strength III and Special Attack+ in an optimized build. (Though if you're good at not taking damage maybe Heart-strong will also do. I assume everyone's going to keep an eye out for Hasty Attacks.)
2. Previously it was believed that the Damage Limit for all missions outside the red tiles is 4000. However, the whole Ikana region, which is made up of blue tiles, has a damage limit of 6000, going by a bit of testing I did after realizing something was off about this mission's results. This is only for Termina Map! Not for blue tiles in any other Adventure Map.
http://www.gamefaqs.com/boards/745183-hyrule-warriors/70878984/812594062
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