I BLAME THE PENGUIN - Super Mario 64 (Switch) - Livestream: Part 2

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Super Mario 64
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Duration: 2:55:15
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Was Peach's castle designed by the same architect who came up with the plans for the Racoon City Police Department? Nothing about this place makes sense.\n\n\n--------------------\n\nHelp us keep Octotiggy going! Support us on Patreon to see our new videos before anyone else! - https://www.patreon.com/octotiggy\n\nIf you just want to help us out and see your name pop up in the livestream, you can always head on over to our direct donation page. We really appreciate your generosity! - https://youtube.streamlabs.com/octotiggy\n\nOctotiggy on Discord - https://discord.gg/gfJSGS8\nOctotiggy on Twitter - https://www.twitter.com/Octotiggy\nOctotiggy on Twitch - https://www.twitch.tv/octotiggy/profile\nOctotiggy on Facebook - https://www.facebook.com/Octotiggy\nOctotiggy on Instagram - https://www.instagram.com/octotiggy/\nOctotiggy on Reddit - https://www.reddit.com/r/Octotiggy/\n\n--------------------\n\n\nSuper Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.\n\nDirector Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.\n\nSuper Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.\n\nRetrospectively, Super Mario 64 has been considered one of the greatest video games of all time. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, and enduring rumors surrounding game features.\n\nSuper Mario 64 received enthusiastic pre-release reception. GamePro commented on the 1995 prototype's smoothness, and how the action "was a blast", despite the game being only fifty percent complete at the time. Ed Semrad of Electronic Gaming Monthly agreed, praising the new 3D animation of Mario characters shown in only 2D before. Larry Marcus, a source analyst for Alex. Brown & Sons, recalls Super Mario 64 being the most anticipated game of E3 1996, remembering a field of teenagers "jostling for a test run".\n\nSuper Mario 64 received critical acclaim, with a score of 94 out of 100 from review aggregator Metacritic based on thirteen reviews, and a score of 96% from review aggregator GameRankings, which ranked it the eighteenth best video game of all time based on twenty-two reviews.\n\nWikipedia contributors. Super Mario 64. Wikipedia, The Free Encyclopedia. September 5, 2023, 23:28 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Super_Mario_64&oldid=1174039565.




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