[I] doesn't exist - A Text-Based Adventure with an Avatar Back-Sassing After Solving Puzzles
A quick playthrough of [I] doesn't exist, a more modern text-based game when you're tired of small white houses with mailboxes and wanting to deal with themes of control instead of grues. Solve puzzles in an idyllic meadow until you reach the end and everything goes all Monster Party for the NES. Listen to your avatar get huffy about escaping through a door after all that effort of getting a key.
There's some fun of getting used to the text parser (hence the confusion of using the bucket on the fire and pouring water on the fire) but it's an interesting short set of puzzles. The developer even made sure that all these dangerous objects are designed with safety in mind so you can run with them. No Planetfall or Spellbreaker shenanigans of entering "/cut me" and when the game asks you to be more specific with what you want to cut yourself with, continuing with "/cut me with hands" to instantly die (I have no regrets going with "/shoot hands with laser" in Stationfall).
You can wishlist the game and play the demo at https://store.steampowered.com/app/1943420/I_doesnt_exist__a_modern_text_adventure/
You can support the Kickstarter at https://www.kickstarter.com/projects/i-doesnt-exist/i-doesnt-exist-a-modern-text-adventure
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