I Interviewed the Composer of the Civilization Series...
I had the esteemed pleasure of sitting down and having a really lovely conversation with Christopher Tin about his upcoming work with Washington National Opera, his experience working in video games compared to standard work, and the evolution of classical music as a genre.
Christopher Tin's Socials:
https://christophertin.com/
https://twitter.com/christophertin?lang=en
- -
Links:
https://www.youtube.com/@MarcoMeatballVods (keep up to date on games im playing)
https://www.patreon.com/Marcomeatball
https://discord.gg/zHVsbYk87G
https://www.instagram.com/marcodmeatb...
https://twitter.com/marcodmeatball
♪♫♬👊https://linktr.ee/marcodmeatball 👊♬♫♪
- -
Chapters:
00:00 Is there Pressure in Finishing A Legacy piece like Turandot?
05:50 Was there a sense of Pride in Winning a Grammy for VGM?
12:27 Why do we view video games as a "gateway" to Classical?
14:50 Do you feel a delineation between composing for VGM or Standard work?
17:55 Is a lot of your work Programmatic in Nature?
22:47 Is it okay for someone to feel something different from the context of a piece?
25:00 Christopher Tin validated me
25:40 At What point do you get attached to a piece?
29:33 What goes into choosing languages for your works?
31:15 Validation For Christopher
31:30 How does video game music associate with classical music?