I make my own game, start to finish (Devlog) - Part 30: Difficult Design Decision: New Engine VIDEO
I've had enough of fighting GameMaker Studio 2, after quite a bit of thought I've decided it will be a net-positive in the long run to stop development in GMS2, and port the project over to the Godot engine
Other Videos By Axe Wizard 2022-12-06 I try out Ying in Paladins! I have no idea how to play this hero 2022-12-05 Average Ogryn Enjoyer plays some Darktide 2022-12-04 I make my own game, start to finish (Devlog) - Part 33: Collision Detection and Sound 2022-12-01 I try out Lillith in Paladins! I like this support hero! 2022-11-30 I make my own game, start to finish (Devlog) - Part 32: Weapon Systems 2022-11-29 I try out Rei in Paladins! 2022-11-24 I try out Tyra in Paladins, found another hero I really enjoy! 2022-11-23 God of War: Ep. 3 2022-11-22 I make my own game, start to finish (Devlog) - Part 31: Ship Movement & Parallax Background 2022-11-21 I finally try out Yagorath in Paladins! 2022-11-20 I make my own game, start to finish (Devlog) - Part 30: Difficult Design Decision: New Engine 2022-11-19 God of War: Ep. 2 2022-11-18 I try out Bomb King in Paladins! 2022-11-17 God of War: Ep. 1 2022-11-16 I make my own game, start to finish (Devlog) - Part 29: Factions, Title Screen, and Bug Fixes 2022-11-15 I try out Kasumi in Paladins! 2022-11-11 I make my own game, start to finish (Devlog) - Part 28: Faction System & Hostile Ship Tracking 2022-11-10 I try out Drogoz! I think I have a new favorite Damage hero in Paladins 2022-11-09 Practicing with Ash and Grover in Paladins Quick Play 2022-11-06 I make my own game, start to finish (Devlog) - Part 27: Reworking Shields, Playing with New Sprites 2022-11-05 I make my own game, start to finish (Devlog) - Part 26: Bug Fixes and Code Cleanup
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