I make my own game, start to finish (Devlog) - Part 6: Dynamic Weapons System VIDEO
I was able to successfully fire a single projectile, but what if I want to have multiple cannons, each with their own differences? What if I have a huge ship that has 6 light cannons, 4 medium cannons, and 2 heavys? I rough draft a working solution to that and introduce Arrays, Structs, and Loops
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Tags: Axe
Wizard
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GMS2
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2D
Top
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Array
Arrays
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