I QUIT Making Devlogs... Here's What I Learned

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For seven months, I completely stopped making devlogs for my game, Samurado.

They just weren't helping us hit our goals, our views tanked, and they took ages to produce. Frustration took over, and I stopped making them altogether.

But guess what? Those devlogs that I hated soon became my favorite content to create, and they were surprisingly easy this time around.

So.. what changed? How did I go from loathing them to loving them?

And how can you avoid the same hurdle?

If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our game Samurado.

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