I STILL DON'T GET THE HATE! - Gears of War: Judgment [1]
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Gears of War: Judgment is a third-person shooter video game developed by People Can Fly and Epic Games and published by Microsoft Studios for the Xbox 360. It was released in North America and Australia on March 19, 2013, and in Europe on March 22. It is a spin-off of the Gears of War series and a prequel to the entire franchise. The game follows Damon Baird, Augustus Cole and their squad Kilo as they are put on trial for disobeying orders just six weeks after Emergence Day.
Gears of War: Judgment received positive reactions from critics, but a mixed reception from fans. The game underperformed commercially, selling only 1 million copies by August 2013.
Like its predecessors, Gears of War: Judgment is a third-person shooter, with an "over the shoulder" perspective and cover system.
The main campaign is divided into six chapters, each with several missions. Unlike the previous games in the series, which used very large, open environments, missions are self-contained portions of the overall story and returning to earlier missions' settings is never possible. Each mission is scored on several criteria including the number of kills by the player, head shots, and gibs, and up to three stars are awarded. During each mission an optional, harder setting is available mandates certain criteria such as a time limit or a restriction on usable weapons; doing so increases the score. Obtaining 40 stars unlocks the separate "Aftermath" campaign, which consists of one chapter and is a follow-up to the Gears of War 3 campaign. Aftermath does not award stars or offer the harder setting seen in the Gears of War: Judgment campaign. [Wikipedia]
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