I survived for 57 days in Black Forest sandbox mode - Time Warping Survival Sandbox - Free 2 Play
#blackforest #survival #sandbox
This is an unedited gameplay on this game, sorry for any misspelling.
PC config: I7-8750H 2.2 GHz, 24GB RAM 2666MHZ, GTX1060 6GB 192 bit
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▼ ▽ TIMESTAMPS
00:00 - Introduction
00:35 - Sandbox mode - Endraville Day 1
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*ABOUT THIS GAME*
This survival/building game puts you in charge of a village surrounded by the dark and dangerous Black Forest. Hungry wolves have been plaguing the peasants, stealing their chickens at night, and things are about to get worse. Much worse.
Assign peasants to tasks and balance gathering and building defenses with harvesting food and maintaining the village. Every decision is final, every loss is permanent. Every mistake brings you closer to be swallowed by the forest, your people's story forgotten and lost in the sands of time.
*Gameplay*
Similar to a real-time-strategy (RTS) or city-building game, you build and repair houses, fences, walls, watchtowers and others in your village, using resources and labour. The peasants of the village are your pool of labour, you can send them to gather resources, plant and harvest fields, construct buildings and so on.
Come nightfall, everything changes. The inhabitants of the forest come out to play. Wolves and bears are terrifying enough, but there is worse, much worse out there. Help is many days away, and until the king's knights arrive, the villagers can only hope, pray, and count their losses once the sun rises again. Losing a peasant also means losing someone from your workforce. As the monsters take their toll, your options shrink. Mistakes snowball into shortages. Decisions that seemed so easy and unimportant early on now turn out to be vital - or deadly.
You never have enough actions or resources to do everything you want to do, get used to it. It's essentially a resource-shortage management game.
*Unique Factors*
While Black Forest has city-building aspects, the gameplay is not about expansion and growth, but about defending what you have. This keeps the play small and manageable and makes decisions more meaningful.
While there are strategy aspects, the game is about survival, not conquest. You cannot effectively fight back against the monsters. Hanging on, even by the skin of your teeth, can be a victory. It is a game about standing against impossible odds, and with clever planning and timely execution making it through hell.
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