I Wasn't Expecting That At All - The Last of Us: Left Behind - Gameplay [#03]

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Episode 2: https://youtu.be/lfwdCkrKuic
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The Last of Us: Left Behind is a single-player DLC of The Last of Us. It was released February 14, 2014 for $14.99 on the PlayStation Network and acts as a prequel to The Last of Us. It was later re-released as a standalone title on May 12, 2015, priced at $9.99, for both the PlayStation 3 and PlayStation 4.[2] Left Behind tells the story of Ellie and Riley, portrayed by Ashley Johnson and Yaani King respectively. For the entirety of the DLC, the player controls Ellie.

Summary
The story of Left Behind follows a non-linear timeline of both Ellie's time with Riley before meeting Joel, and the aftermath of the fight with David's group at the University of Eastern Colorado. During the main events of The Last of Us, the scene begins with Ellie hiding Joel in an abandoned Colorado Mountain Plaza, using her summer shirt and some binding to stem the bleeding from Joel's impalement while she explores the mall for medical supplies. She first comes across Weston's Pharmacy, which has already been picked clean of all medical supplies. However, she spots a downed military helicopter. Avoiding the Infected she makes her way to the helicopter, learning the fate of its survivors along the way and finally finding a medical kit.

Set three weeks before the The Last of Us takes place, Riley surprises Ellie at the boarding school. Revealing that she became a Firefly during her absence, Riley takes Ellie to the abandoned shopping mall she brought her to when they first met. The two girls played around, involving masks, brick throwing and a carousel.

Gameplay
Left Behind features less combat than that of the main game, with the DLC focusing more on exploration and the narrative. It does, however, have a new combat feature where the player can trigger a fight between the Infected and human enemies, allowing the player to sneak through the distraction or eliminating the remaining enemies. Naughty Dog had stated that this was a feature they wanted to incorporate in the main game, particularly in the Pittsburgh chapter, but would have taken up too much time to code in.

Reception
The DLC received very positive reviews from critics. The DLC holds a 89.84% on GameRankings, and a score of 88/100 on Metacritics.




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