Ice Climbers Project Plus 2.11 Tech (Read Description)

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What is interesting is that whenever you need to desync, majority of the time you will need to pivot or have your back turned against the enemy, depending on the technique. Pivoting in both directions is quite imperative to playing this character effectively.

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Timestamps and Explanations:
0:01 - 0:12 // This can be tricky, because of the opponent DI'ing which makes handoffs a delicate technique to use. You will primarily use Fthrow or Dthrow to hand off to Nana. Keep in mind, if you hand off to your puppet (Nana) midscreen, she will always upthrow. But if she's near the ledge, the puppet climber will always forward throw them off the ledge. You as the Puppet Master (Popo), can use both Dthrow or FThrow to start the hand off. Watch for the opponent's DI and begin to control Nana and try to time it so that she catches the ragdoll body as soon as it leaves Popo's hand.

0:14 - 0:28 // This is easy to do. You simply dash in one direction, then pivot the other direction. After the pivot, IMMEDIATELY put up shield and lightly drift your shield in the direct you want the puppet (Nana) to roll.

0:30 - 0:35 // While holding shield, press up on the C-Stick. This will have both climbers perform different actions simultaneously. You will jump in the air relative to the sensitivity of you pressing up on the C-stick, and Nana will either Usmash or Utilt

0:37 - 045 // Simply perform a perfect pivot jab. And actually, performing a perfect pivot will desync Icies in general.

0:46 - 0:50 // You can send Nana to grab at close range, while maintaining control of Popo. Input for tech WIP WIP WIP WIP WIP

0:51 - 0:58 // Explanation and Input WIP WIP WIP WIP WIP

0:58 - 1:06 // Grab OS (Option Select) that covers both directions. Input for tech WIP WIP WIP

1:07 - 1:13 // "Cover me!" You dash attack with Popo while Nana covers you with another attack such as Fsmash. Input for technique is WIP WIP WIP







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