Immortals Fenyx Rising PS4/Pro vs Xbox One/X vs Switch Frame Rate Comparison

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Immortals Fenyx Rising frame rate comparison comparing the framerate/fps on PS4/Pro vs Xbox One/X vs Switch.
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The versions tested were 1.02 on PS4/Pro, 1.0.2 on Switch and 1.1.2.3198 on Xbox One X/S. Review codes were supplied by the publisher. Switch footage is from docked mode.

Timestamps:
0:00 - PS4, Switch and Xbox One S
8:23 - PS4 Pro and Xbox One X

In some scenes here the Switch version is using a different time of day to the other versions.

Switch in docked mode uses a dynamic resolution with the highest resolution found being 1280x720 and the lowest resolution found being approximately 1109x624. Switch in docked mode only seems to drop the resolution below 1280x720 when the system is under sufficient load and the camera is rotating quickly.

Switch in portable mode uses a dynamic resolution with the highest resolution found being approximately 896x504 and the lowest resolution found being approximately 782x440. Switch in portable mode only seems to drop the resolution below 896x504 when the system is under sufficient load and the camera is rotating quickly.

PS4 uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being approximately 1600x900. The lowest resolution found during cutscenes on PS4 was approximately 1728x972. Native resolution pixel counts near 1728x972 seem to be common on PS4 during gameplay.

Xbox One S uses a dynamic resolution with the highest native resolution found being 1600x900 and the lowest resolution found being approximately 1344x756. The lowest resolution found during cutscenes on Xbox One S was approximately 1440x810. Native resolution pixel counts near 1408x792 seem to be common on Xbox One S during gameplay.

PS4 Pro uses a dynamic resolution with the highest native resolution found being 2880x1620 and the lowest resolution found being approximately 2133x1200. Native resolution pixel counts near 2560x1440 seem to be common on PS4 Pro. PS4 Pro downsamples from this resolution when outputting at 1080p with forced supersampling disabled.

Xbox One X uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest resolution found being approximately 2688x1512. Native resolution pixel counts near 3200x1800 seem to be common on Xbox One X.

PS4, PS4 Pro, Xbox One S and Xbox One X use a form of temporal reconstruction that can increase the resolution up to the highest resolution found on each console (e.g. up to a maximum of 2880x1620 on PS4 Pro) when they are rendering natively below this resolution.

Stats: https://bit.ly/33IJlZl
Frames Pixel Counted: https://bit.ly/2IiPhB2

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