Implementing an RPG ruleset with Unreal’s Gameplay Ability System | Mathieu Girard | GCF 2023
In this lecture, we present how the studio behind Solasta used Unreal's Gameplay Ability System to adapt the D&D ruleset, using Attributes, Gameplay Effects, Gameplay Abilities, or Gameplay Cues. In this technically focused presentation, you will learn how to combine the elements in C++, Blueprint, Data Assets, and how they are exposed and used by Game Designers.
Mathieu Girard, Président - TACTICAL ADVENTURES
Conférence enregistrée au Game Camp France, les 19 et 20 juin 2023 à Lille.
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