Implementing Player Input and Camera Control in Static Sky - Unite Europe 2015

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Duration: 49:15
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Charles Hinshaw (framebunker) explains how Input and camera control systems are the invisible heroes of a multi-touch, multi-character mobile action title — they work best by letting players focus on everything other than input and camera control. He dives deep into the implementation details that make these critical systems work in Static Sky.

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Tags:
Static Sky
Unity (Software)
Framebunker
Unite Europe
Mobile Game (Industry)
Player Input
Unity Camera Control
Mobile Game Development
Mobile shooter
Player Input Unity
mobile action game