Importing COD animations into Blender and replacing the gun (.semodels/.seanim Tutorial) [AR/SMG]

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Published on ● Video Link: https://www.youtube.com/watch?v=NJXXtAkkBg4



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Tutorial
Duration: 47:55
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Project Files: https://mega.nz/folder/MkoXRSrD#sQLO1spozXviqzyAtRCBZw

.xmodel/.xanim Tutorial: https://www.youtube.com/watch?v=DfI3g3qVQks

Tools/Sources:
Mega collection of MWII, MWIII/Warzone 2.0 assets: https://mega.nz/folder/hIdhRKzb#SVNhkxWpf8mEnhrl2FcERg
Semodel addon: https://github.com/dtzxporter/io_model_semodel
Seanim addon: https://github.com/SE2Dev/io_anim_seanim
GameImageUtil (COD to PBR Textures): https://github.com/Scobalula/GameImageUtil/releases/tag/1.0.0.2-GMU
Animation Layers addon: https://blendermarket.com/products/animation-layers
Keentool's GeoTracker: https://keentools.io/products/geotracker-for-after-effects
FBX to AE Pro: https://aescripts.com/fbx-to-ae/

Chapters:

00:00 Intro and Disclaimers

02:49 Importing .semodels and adding additional attachments
04:20 Separate magazine method
05:38 Project setup
06:31 FPS Camera
07:51 Attachments

09:13 Textures and Materials

14:49 Importing multiple seanims into the NLA editor
15:00 Finding .seanims
15:26 Importing .seanims and dropping/syncing up in NLA editor
16:02 What about the firing animation?

16:45 Replacing the gun model with copy transforms constraint
17:19 Matching up the position of BF 2042's SCAR-H
17:58 Attaching BF 2042's SCAR-H to j_gun with a copy transform constraint
18:28 Magazines - j_mag1
19:24 Magazines - j_mag2
20:20 Magazines - j_mag2 (Alternative method)
21:19 Copy transform constraints for other parts of the gun
21:59 Nerf time

22:45 Using animation layers to fix the NLA sequences
24:46 Fixing the first animation sequence: First Raise
26:22 Fixing one with magazines: Tactical Reload
27:49 Using influence
28:50 Time to get down
29:14 Bullet/dart visibility

30:07 Using a motion tracker to make a shooting track null
32:49 Exporting the motion track
33:15 Importing the shooting track FBX
33:41 Quick first cleanup of keyframes
34:21 Setting the speed down to sync and parent
35:07 Scaling keyframes to exaggerate recoil
35:25 Reciprocating bolt
36:02 Bullet/dart emitter
36:35 Master null
37:33 Camera shake to recoil
38:57 Master null shake

39:51 Scene and render time
40:06 Rendering at 60FPS
40:29 Motion Blur (with a smol issue that occurred)

43:27 Final Render

44:03 Miscellaneous - Why assault rifle/SMG mag fed guns?
44:43 Miscellaneous - Quick LMG example that didn't work out
45:19 Miscellaneous - ADS animations
46:01 Miscellaneous - Mixing different gun animations on another gun

47:03 Outro







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