Improving Game Graphics! - Untitled Ball Game Devlog #3
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In this devlog video I will be 3d modelling and programming your ideas into the game and improving the game graphics with blender 3.2 geometry nodes and modifier stack. Textures are procedurally generated with Substance Designer and Materials directly made in Unreal Engine node based material editor.
Playlist for the whole game: https://www.youtube.com/playlist?list=PLG7zFjictAwr5zWK22KWXP1qjY3k3PzZW
Thank you so much for watching my videos!
👨🏫 Source Links for stuff mentioned in the video:
▶ Slime Material: https://www.artstation.com/artwork/xJzQx1
▶ Send2UE Plugin for Blender (Requires joining Epic Games on github): https://github.com/EpicGames/BlenderTools
▶ Procedural Bridge Tutorial: https://www.youtube.com/watch?v=BXTB1VNqYV8
🎵 Music in this video:
Bomberman Hero - Redial [Remix] and Mario Kart 64 - Rainbow Road [Remix] by Qumu - https://www.youtube.com/c/qumumusic/
#unrealengine #devlog #screenshotsaturday
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