In-Battle Sound Effects | Dev Progress Update 20 | Mega Man RPG Prototype (v2k23)
I'm working on a 2023 update for the Mega Man RPG Prototype that will expand chapter one, add some much needed polish to certain parts of the game, and (my personal favourite) finally add some "camera action" to battles by zooming and panning around the canvas during attacks or other actions. It's very new, and very simple, but I like how it looks so far.
The next big feature that I'm working on are found effects. Yes I'm finally adding sound effects to MMRPG. Hopefully this update doesn't turn into another 2016 dev build! Hahaha! Ha. But for real, I'm adding them and I'm almost done. All the basic framework is there and now I'm simply defining sounds on an as-needed basis. The following is a clip of the in-battle sound effects I was able to add today. They're still in-progress, as per usual, and there are many actions that don't have sound effects defines yet, but.... it's pretty great isn't it? Maybe not to someone new, but for anyone who's been playing this game for the last decade it's a much needed and much appreciated upgrade that's long overdue. Anyway, enjoy the video and look forward to the update. :)
If you'd like to play the Mega Man RPG Prototype in its current version (to see what it's like without the upcoming changes) you can do so right now by clicking here:
https://prototype.mmrpg-world.net/
#megaman #rpg #prototype #mmrpg #fangame
#browsergame #battlesimulator #turnbased
#robotmasters #specialweapons #collectibleitems
#friendlycommunity #massivescope #labouroflove
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