In-Depth Explanation Of The Frame Meter In Street Fighter 6

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PART 2 IS UP! ➡️ https://youtube.com/watch?v=JD9tGulvel8

THE FRAME METER IS A NEW VERY POWERFUL TOOL IN HELPING US LAB SF6!

POST-RELEASE ERRATA (6/25/2023):
- Above the Frame Meter, the text that used to say "Recovery" has now been changed to "Advantage", which is much much better!
- The example I gave of a fully invincible get-off-me Overdrive move was Kimberly's OD Spin Kick. That no longer has full invincibility and can no longer be used as a wake-up DP type move.
- I don't think I'm ever gonna get to a shorter version of the Frame Meter explanation video. Dammit.

One of the newest editions to Street Fighter 6's Training Mode is the Frame Meter. We haven't really seen anything like this before in a Fighting Game, and it's super valuable and really powerful in terms of what it shows us and how we can evaluate situations and learn how to handle certain setups. James takes the time to painstakingly explain the Frame Meter here in extreme detail, so sit back, relax, and enjoy!

== TIME STAMPS ==
0:00:00 Intro
0:00:24 What Is A Frame?
0:01:15 Startup, Active, Recovery + Counters
0:03:12 Multi-hitting Moves
0:04:04 The Numbers Of The Frame Meter
0:06:27 1P & 2P Timeline
0:07:58 Hit Stun, Block Stun, and Being "Plus" or "Minus"
0:11:17 Hit/Block Stop And Animation Follow-throughs
0:12:56 Multiple Attacks In The Frame Meter
0:14:09 Would You Like Even MORE Frame Meter Info?
0:14:44 Movement And Armor Frames
0:15:58 Invincibility Frames
0:18:42 Projectile Frames
0:19:36 Outro

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