In-Depth Interview with the Archthrones Creative Lead

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๐Ÿ“œ - - - DESCRIPTION - - - ๐Ÿ“œ
I had a chance to sit down with the creative director of Dark Souls: Archthrones, artnobuddy. This ended up being a 2 ยฝ - 3 hour conversation about pretty much all of the largest obstacles and setbacks the team had to face prior to the demoโ€™s release. We also talked about character design, storytelling, the visual philosophy of the mod, taking feedback, and other topics on how the team handled this project. Hope you guys enjoy.

https://archthrones.com
"Archthrones is a retelling of the Dark Souls universe and comprehensive total game mod for Dark Souls 3 complete with its own lore that is informed by the deepest secrets of the Dark Souls mythos."

artnobuddy (Archthrones Creative Director):
https://twitter.com/artnobuddy
https://artstation.com/nobuddy
https://patreon.com/artnobuddy

โŒš - - - TIMESTAMPS - - - โŒš
00:00 Begin!
00:24 like, the actual beginning i guess
09:07 The Visual Design of Archthrones
16:41 The Anatomy of a Souls Boss
25:10 Handling Developer Excitement
29:08 Making & Naming Characters
35:28 Roadmapping for Big Projects
44:23 Financing
48:29 Dealing With Negative Feedback
54:37 Where Does Cut Content Come From?
57:47 Epilogue







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