Inclusive Design -#211- Game Dev Local Podcast

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In this episode,

GDL Host Laura Donohue speaks to Claire Vergnes about what inclusive design is, why it's important, and how to do it. We also talk a lot about how smells impact memory, we promise it's related!

Here are a few resources to learn more about inclusive design:

IGDA Game Accessibility SIG. This special interest group within the International Game Developer’s Association is composed of dedicated volunteers passionate about game accessibility. They offer valuable educational content to their community.
https://igda-gasig.org/about-the-sig/

Can I Play That? This community-driven platform, powered by both players and developers, provides comprehensive information on accessibility in video games and the broader industry.
https://caniplaythat.com/about-can-i-...

Able Gamers. Their mission to create opportunities that enable play, combat social isolation, and foster inclusive communities for people with disabilities is truly inspiring and might offer some good ideas.
https://ablegamers.org/

Game accessibility guidelines. This resource offers a structured approach to accessible game design with guidelines categorized into basic, intermediate, and advanced levels. These levels are assessed based on reach (the number of people who benefit), impact (the difference made to those people), and value (cost to implement).
https://gameaccessibilityguidelines.c...

SpecialEffect: A an organisation of occupational therapists and gaming specialists in the UK create bespoke control setups for hundreds of individuals each year, while their R&D team use what they learn in the field to develop freely-available resources and solutions to help level the playing field for gamers with physical challenges all over the world.
https://www.specialeffect.org.uk/

You can find the full audio version of this episode by visiting: https://anchor.fm/game-dev-london

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