(Incomplete, Bad RNG) Theory TAS 2 in 16:22
Though technically complete, I consider it not because a lot of time was lost due to getting the worst RNG's for Jafar and Snake. Due to how the values work, I cannot manipulate either pattern past the Caves segment. I also lost half a second due to not having full speed for the jump after damage boosting off the bat. Time was also lost being 1 gem short of the refill before Jafar, so I had to get the red gem before the fight.
There are a few improvements, mainly Market2 with bottom route (already known, I determined both routes equal a while ago, but that is definitely not the case), Genie 1 jump (I didn't know how this worked when doing theory1), and Pyramid 1 where both of the last swinging hooks are bypassed, saving about 15 frames.
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