Indie Game development - Metroidvania Level Design | Godot Engine + METSYS | Twitch VOD ft Doggo
🎮 In this stream, Rick focuses on creating special rooms packed with enemies, requiring strategic gameplay to earn power-ups. Enjoy a mix of game dev insights, fun doggo moments with Nikita, and a discussion on yellow paint in modern games and the brilliant level design of Metroid Dread. 🌐
00:00 - Beginning
00:21 - Intro to the Stream and What we're gonna be doing
01:20 - Explaining why we are fuckin with Metsys
02:42 - Programmer in the chat with smol panic
05:12 - Doggo bork time because neighbours
07:30 - Special room for Boom boom
17:00 - Doggo anger resolution
23:20 - Building the Special room for boom boom
26:00 - A talk about the I.I.A.N
33:58 - Strat tip for this area
43:00 - The Yellow color meme vs Yellow paint discussion
48:00 - Yellow paint rant about RE4
51:00 - Fanboy of Metroid Dread showing off great level Design
53:00 - Back to Droian and about our color language.
58:20 - Some Level testing
01:35:00 - What that door do? it open
01:56:00 - Just a final test and we found a bug
👀Keep an eye on Droian and UGS:
🔗Twitch: / untitledgamestudios
🔗Discord: / discord
🔗Official website: https://ugs.pt
#indiegamedev #godot #twitchvod #gamedev #metroidvania #leveldesign