IndieSider #45: Lumo by Triple Eh? -- developer interview
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Lumo is an isometric puzzle-platformer in the style of Solstice, Equinox, or Head Over Heels. In this interview, Ken and Gareth Noyce of Triple Eh? chat about the advantages and challenges of working within an isometric perspective; the classic games that inspired Lumo's design; how to market a game that has few, if any, contemporaries; and how Triple Eh? nearly pursued either an Advance Wars-type tactics game, or an isometric game with a time-travel mechanic; instead of Lumo. Finally, we geek out over our favorite old computers, including the ZX Spectrum, Apple II, and Amstrad CPC.
Get Lumo at http://www.play-lumo.com/
Links mentioned in this episode can be found at http://indiesider.net/45
The audio edition of this interview is available in iTunes: http://www.indiesider.com/itunes
IndieSider combines Let's Plays with developer interviews for an inside look at the latest indie games. New episodes air every other Wednesday and can be found at http://www.indiesider.com/youtube
Intro music is "The Ken Song" by jdproject: http://ocremix.org/remix/OCR01266
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