IndieSider #47: Chime Sharp by Ste Curran — developer interview
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Chime Sharp is a 2016 sequel to the 2010 puzzle game Chime. In this puzzle game, players rotate and place pentomino blocks onto an open grid, trying to form perfect quadrangles (squares and rectangles). As the the timer counts down, a beatline moves across the level, clearing completed quads and triggering musical tones that complement the techno soundtrack.
I spoke with designer Ste Curran about what rough edges he filed away from the original Chime to create Chime Sharp; how he chose the soundtrack for the sequel; why the game had two crowdfunding campaigns on two different platforms; and his many other interests, including video game karaoke.
Get Chime Sharp at http://chimesharp.com/
Links mentioned in this episode can be found at http://indiesider.net/47
The audio edition of this interview is available in iTunes: http://www.indiesider.com/itunes
IndieSider combines Let's Plays with developer interviews for an inside look at the latest indie games. New episodes air every other Wednesday and can be found at http://www.indiesider.com/youtube
Intro music is "The Ken Song" by jdproject: http://ocremix.org/remix/OCR01266
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