Industry Challenges that Game Engines Should Solve | PANEL
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Published on ● Video Link: https://www.youtube.com/watch?v=DtFHeQHnkkE
Article about J.C. Connors: http://bit.ly/2cyDg9F | Delivered at Casual Connect USA 2016. The modern games industry has a full set of new game engines that behave more like platforms now. We’ll talk to the games middleware trendsetters about their roadmaps, technology and industry challenges – and a bit about the fair pricing policy.
Panelists:
Sinjin Bain, CEO, MaxPlay
Jean-Christophe Cimetiere, Senior Director of Product Marketing, Unity Technologies
J.C. Connors, Sr. Leader, Amazon Lumberyard
Joe Kreiner, Head of Engine Licensing, Americas, Epic Games
MODERATOR: Oleg Pridiuk, Evangelist, King
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casual connect
Casual Connect USA
Casual Connect USA 2016
Sinjin Bain
MazPlay
Jean-Christophe Cimetiere
Unity Technologies
J.C. Connors
Amazon Lumberyard
Joe Kreiner
Epic Games
Oleg Pridiuk
King
games industry
game engines
platforms
middleware
fair pricing policy
game developers
cloud enabled platform
games industry challenges