Top Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan Einhorn
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Delivered at Casual Connect USA 2016. The mobile market is tough. Early entrants are entrenched, UA costs are exploding. How will your game fare in a red ocean of competition? Two veterans share their thoughts and suggestions on what to consider as you go to market.
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Casual Connect
Casual Connect USA 2016
Chris Olson
SEGA Networks Inc
Ethan Einhorn
Sidekick VR
mobile games
casual games
game design
game development
mobile gaming market