Infiltration | Loost Mine | No Failure Run

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Ammunition procurement is one of those things that you don't really notice up until you play a mod that seems all but removed a good lot of them. Part of why it's tricky to play Infiltration in this setup is figuring out the correct loadout that'll last you the whole map, accounting for mistakes like missed shots or navigational difficulties like the need to play a light loadout for platforming or sprinting.

Yes, I'm aware that Infil sometimes drops ammo from breakables, but they're almost never the one you're looking for. MP5 mags when you're running an M16, a DEagle mag when you got a Colt 1911, and so on. Doesn't help that lone weapon pickups don't come with ammo, so you can't even switch if you find a new one. You'll be left with a glorified paperweight until you find ammo somewhere else.

It's fortunate that shotguns here are the most reliable when it comes to longevity. The default loadouts generally give you about 50-something shells to work with, and they can go for a while. Granted, they may not be the best weapon for every job, but if a map's gone off for a pretty decent length like this one, I can't think of anything that'll go for longer aside from full on heavy MG loadouts.


Mods Used:
Infiltration CE: https://www.moddb.com/mods/infiltration
INFCOOP: https://www.moddb.com/mods/infiltration/downloads/infcoop-main-files
Psytex: https://www.moddb.com/mods/infiltration/addons/psytex-12
Loost Mine: https://www.oldunreal.com/maps/unrealtournament/utsingle/small-campaigns/LoostMine.zip







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Infiltration Statistics For ZikShadow

ZikShadow currently has 3,480 views spread across 14 videos for Infiltration. His channel published less than an hour of Infiltration content, making up less than 0.11% of the total overall content on ZikShadow's YouTube channel.