(inkbound pre-alpha) change of pace
inkbound pre-alpha build 12401 (january 5, 2023)
Build: 12401
Gameplay Changes
1. Each book now has three combat encounters and rewards. There are more normal encounters than hard encounters now in order to not balloon the run duration. However normal encounters are generally more difficult than they have been, aside from early book one versions (but they will still be easier/faster than hard encounters). [RN: Increased movement range of many enemies.
2. Add epic and legendary burn and poison font choices.
3. Increase movement speed slightly.
4. Increased Sparring Dummy AoE range slightly.
5. Fixed after combat fonts not rewarding common upgrades.
6. Increased ranged inkling damage and range slightly [RN: Increased Bomber attack range.
7. Increased Biter movement range.
8. Increased Jumper health.
9. Reduced Burrower damage.
10. Reduced Ghost Quill health.
11. Slightly reduced Book 1 Treasure Pot health.
12. Chargers no longer take a turn off between attacks.
13. Miniboss blight starts encroaching two turns sooner.
14. Remove 'Afterimage' for now. It overlaps strongly with Restoration (defensive ability that can target your team). It has tuning issues with being so binary in its defensive power. We have too many defensive drafted abilities. Likely will come back as a version of one of the Ascensions.
15. Updated Roots of Reprieve: Limited cost reduction to twice per turn. Increased rarity from Rare → Epic.
16. Updated Shining Circlet. 'Orb Pickup cooldown reduction increased by 1.' → 'Reduce the cooldown of a random Binding by 1 on orb pickup.'
17. Updated Critical Smash upgrade from '100% crit damage. 35% crit chance' → ' 50% crit damage. 25% crit chance'.
18. Increased Miner Gloves rarity from Rare → Epic.
19. Increased Stone Pitchpipe rarity from Uncommon → Rare.
20. Increased Ink Flat rarity from Rare → Epic.
21. Increased Blessed Brickstones rarity from Rare → Epic.
22. Hopefully make all Sea Breach events show up at roughly the same rate as each other. Adjust the values on the stat swap event, and fix a bug in the display from % to flat for AP values.
Art & UI Changes
1. Don't print stack count add/removed in combat log if count is 1.
2. Print different message in combat log when damage is a critical hit.
3. Add damage type prefix to combat log for physical/magical damage.
4. Hidden status effect stack add/remove no longer printed in the log.
5. Fixed combat log message when status effect stacks removed.
6. Removed glow from card and adjusted its position in Collection tab of Logbook screen.
7. Swapped positions of Ability and Vestige filter buttons in Collection tab of Logbook screen.
8. Added new FX for Restoration and Lightning Spear legendary.
9. Reduce foot sliding on Shadow Kwill and Ghost Kwill.
10. Updated Atheneum Well visuals.
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