(inkbound pre-alpha) the classes are different every time i play them
inkbound pre-alpha build 12269 (december 30, 2022)
Build: 12269
Gameplay Changes
1. Reduced the amount of bonus health enemies get from ranked mode, both normal and bosses.
2. Slightly increased the health bonus enemies get in multiplayer.
3. Players are now prevented from re-centering combat position if they've ended their turn.
4. Text consistency pass on consumables.
5. Fixed Spiked Damage being flat additive instead of additive per stack.
6. Fixed Pilfer incorrect augment icons.
7. Increased rarity of Bead of Metal from Uncommon → Rare.
Art & UI Changes
1. Hide placeholder text when first opening the Season screen.
2. Fixed composite quest display.
3. Added new FX for all Stitch legendary upgrades.
4. Adjusted sorting of consumables in Collection screen.
5. Adjusted objective completed message toasts.
6. Added seven new character presets in the customization screen.
Engine Changes & Other Bug Fixes
1. Fixed in issue with queued targeting in multiplayer.
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